Giving meaning to noise, sound becomes communication

That conviction comes out of my own practice. I hold an MFA from the School of the Art Institute of Chicago, where I explored improvisation with invented instruments, phonography, and found objects, and composed in the tradition of musique concrète. That work demanded experimentation, critical listening, and treating audio technology as a creative tool rather than just a technical one — and it shapes everything I teach.
I teach because I want students to shape culture on their own terms—building an artistic voice alongside the practical skills to turn it into a career.
I teach technology in three steps:
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Start with the physics—the objective parameters of how a tool works.
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Put hands on it, experimenting to hear what it actually does.
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Use that understanding to make deliberate choices in real projects.
Conventional or experimental, the goal is the same: students should understand the consequences of every technical choice. The results a tool produces are objective; whether to use it is a subjective call that depends on the work in front of you.
Course & Workshop Topics
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Audio Recording Techniques
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Digital Audio Production (Pro Tools, Logic)
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Audio Post-Production for Film
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Sound Design for Animation & Film
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Synthesis (Subtractive, FM, Granular)
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Fundamentals of Electronic Music
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Physics of Sound & Acoustics
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Field Recording
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Phonography Performance
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Invented Instruments — building & improvising
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Alternative Transducers (contact mics, hydrophones, induction coils)
Examples of classroom activities
Sound Design - The Art Institute of Seattle
Students record Foley for Howl's Moving Castle
Fundamentals of Electronic Music - Cornish College of the Arts
Students perform Steve Reich's Pendulum Music


















